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Hourman

Hourman

Rex Tyler

F) Ex20
A) Ex20
S) Gd10
E) Gd10
R) Ex20
I) Ex20
P) Rm30

Health: 60 Karma: 70
Resources: Ty Pop: 10

Known Powers:
None

Equipment:
Hourglass: Hourman's Hourglass lasts for 1 hour. He must wait for a further 60 minutes at the end of a cycle before he can take another. By turning the hourglass, Hourman gains the following:
-Hyper-Strength: Am
-Hyper-Endurance: Am
-Hyper-Running: Rm
-Body Resistance: Rm

Talents: Chemistry

Contacts: Justice Society of America, Black Canary, Batman