Hawk
Hank Hall
F) In40/Gd10
A) Rm30/Ty6
S) In40/Gd10
E) In40/Gd10
R) Ex20/Gd10
I) Rm30/Gd10
P) Rm30/Gd10
Health: 150/36 Karma: 80/30
Resources: Gd Pop: 15
Known Powers:
Hawk Form: As Hawk, his magical transformation gave him the following power stunts:
-Alter Ego: All stats change as shown above
-Body Resistance: Gd
-Hyper-Leaping: Am
-Claws: In Edge
-Regeneration: Gd
-Hyper-Running: Ex
-Glider Cape: Gd airspeed
Equipment:
None
Limitations:
Serious Rage: When in combat, Hawk must make a successful Psyche FEAT roll to refrain from killing opponents
Talents: Acrobatics, Military, Tracking, Edged Weapons, Guns
Contacts: Dove, Batman