Bane
F) Am50
A) In40
S) Rm30
E) Rm30
R) Gd10
I) Ex20
P) Rm30
Health: 150 Karma: 60
Resources: Gd Pop: -15
Known Powers:
None
Equipment:
Cowl: Gd protection vs. Blinding attacks
Venom Injector: Bane used to use Venom injectors to enhance himself. Bane has the following power stunts:
-Enhance Stats: +2cs to Strength and Endurance
-Body Armor: Ex protection vs. Physical and Energy
-Serious Rage: Ignore stuns and Mn resistance to mind control. A successful Psyche FEAT must be made to come out of it.
Talents: Crime, Intimidation, Wrestling, Guns, Military, Streetwise, Martial Arts A, B, C, E
Contacts: None