Site hosted by Angelfire.com: Build your free website today!

Aquaman

Aquaman

Arthur

F) Am50
A) Rm30
S) Mn75
E) Am50
R) Gd10
I) Ex20
P) In40

Health: 205 Karma: 70
Resorces: Rm Pop: 30

Known Powers:
Atlantean Physiology: Aquaman's very body gives him the following abilities:
-Body Resistance: Ex resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Arthur doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Aquaman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
Telepathy (Marine Life only): Un to talk to or control sea life
-Sonar Location: Am
Water Density Manipulation: Am ability to manipulate the density of water, creating objects and weapons (ex. Sword, Balls, etc.)

Equipment:
None

Weakness:
Dehydration: Aquaman needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Royalty, Ocean Life, Oceanography, Martial Arts A, B, E, Pilot, Leadership, Bi-Lingual: (English, Atlantean), Diplomacy, Resist Domination, Marine Biology, Underwater Combat

Contacts: Atlantis, Batman, Mera, Arthur Jr., Aqualad