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F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Am50

Health: 90 Karma: 80
Resources: Gd Pop: 10

Known Powers:

Oan Power Ring: Un material, Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as Gravity, Radiation, Heat, Light, and powerful blasts of concussive Force. The Power Ring has the following power stunts:
-Electromagnetic Force Manipulation: The Oan Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Un ability. A Green Lantern can create and maintain 4 effect's per round. By making a sucessful Psyche FEAT roll, a Green Lantern may create and maintain a fifth effect. On the creation of solid objects, the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Mn rank. Powers stunts include:
--Energy Blasts: Un Energy
--Kinetic Blast: Un Force
--Force Field: Un
--Create Objects of Solid Energy: Un
-The Oan Power Ring is also capable of imparting the following extra abilities:
--True Flight: In airspeed in Earth's atmosphere, CL3000 in space
--Life Support: The ring provides CL1000 life support when required.
--Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if a Green Lantern is unconscious. It also offers Psyche rank defense vs. attacks.
--Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be conceived it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at Un levels.
--Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Mn rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that a Green Lantern was aware that communication was being attempted.
--Regeneration and Recovery: Ex ability to repair minor injuries in himself or others.
--Absorption: Un
--Invisibility: A ring wielder can render themselves invisible at Mn rank by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green.
--Life Sense: Green Lantern "Type" Energy only: CL1000
--Protection from Mortal Harm: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect a Green Lantern if energy runs out in the void of space.
--Emergency Beacon: CL1000, In distress, a Green Lantern can use its power ring as an emergency beacon of CL1000 rank. The alert can be directed to a Green Lantern's neighboring sector or it can be a Corps-wide alert.
--Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2cs against Psyche for every +1cs, he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Ring, rendering it inoperable for the duration of 1d10 turns.

Talents: Resist Domination, Aerial Combat, Astro-Navigation

Contacts: Green Lantern Corps