Health: 140 Karma: 110
Resources: In Pop: 0/50
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy, has the following abilities:
-Blending: Rm Blending abilities and +1CS on Stealth
-Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging.
-Talons: Rm Edge
Cowl: Ex protection vs. Blunt attack, has the following abilities:
-Night-Vision: Rm Ultra-vision
Cape: Gd Glider, it is also capable of the following:
-Jet Pack: Gd Flight
Utility Belt: 10 Pouches that carries small items, failsafe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1CS to open locks on an Agility FEAT.
-Taser: Delivers Am Electrical
-Razorangs: Rm Thrown Edge or Blunt
-Smoke Capsule: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Owl Grenades: In damage to an entire area
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Archeology, Criminology, Film, History, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese, Kryptonian), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Business/Finance, Chemistry, Biology, Computers, Electronics, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, Medicine, First-Aid, Law
Contacts: Injustice Syndicate