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Arthur Junior

Arthur Jr.

F) Gd10
A) Ex20
S) Gd10
E) Rm30
R) Ty6
I) Gd10
P) Ex20

Health: 70 Karma: 36
Resources: Ex Pop: 0

Known Powers:
Atlantean Physiology: Arthur Jr.'s very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Arthur Jr. doesn't suffer penalties in under-water battles and receives +1CS Fighting, Endurance and Strength.
-Water Breathing: Arthur Jr. possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.


Dehydration: Arthur Jr. needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediately restore all lost ranks and health.

Talents: None

Contacts: Aquaman, Mera